#
# Collision event handler for hazards
#

Object	obj = getThisObject();
Object	other = getOtherObject();

if (other == getHero())
{
	float	a = 0.0;
	int	x = getObjectXPosition(other) + 16;
	int	y = getObjectYPosition(other) + 16;
	while (a < 360.0)
	{
		createParticleObject(makeCode("par1"), x, y, a, 3.0,60);
		createParticleObject(makeCode("par1"), x, y, a, 4.0,60);
		a = a + 25.0;
	}
	
	Object	glass = createObject(makeCode("nikg"), x - 16, y - 16);
	setObjectLife(glass, 300);
	createPhysicsController(glass);
	copyObjectOrientation(glass, other);
	setObjectGravity(glass, 0.2);
	setObjectBounce(glass, 0.8);
	
	loseLife();
}

