3.2.0:
 * Updated for SDL 3.0, see docs/README-migration.md for details
 * Added the concept of a text object and text engine, which is able to efficiently render text for a variety of output methods
 * Added TTF_CreateSurfaceTextEngine() and TTF_DrawSurfaceText() for drawing text to SDL_Surface output
 * Added TTF_CreateRendererTextEngine() and TTF_DrawRendererText() for drawing text to SDL_Renderer output
 * Added TTF_CreateGPUTextEngine() and TTF_GetGPUTextDrawData() for drawing text to SDL_GPU output
 * Made the text engine API public in <SDL3_ttf/SDL_textengine.h> so you can integrate text objects into custom font display solutions
 * Added TTF_CopyFont() to allow you to easily make fonts of different sizes
 * Added TTF_AddFallbackFont() to allow combining fonts with distinct glyph support
 * Added support for OT-SVG fonts, which are useful as fallback fonts for color emoji support
 * Updated SDF font support and added an example of using it with the SDL GPU API
