% TYPE: *CS_BasicStopEnemyMission
%	The PC is being given a basic stop enemy mission. In this mission, the PC will be
%	told to go stop the enemy NPC from doing whatever the enemy NPC is doing.
%	If the PC is a member of the mission-giver's faction, refusal is impossible.
%   NOTE: This component is responsible for setting the StoryNote
%	Generally, a note will be stored for accepting the mission, but not for rejecting
%	the mission.
%   PARAM1: Accept Mission Exit Label
%   PARAM2: Reject Mission Exit Label (Note: Not all missions may be rejected!)
%	(Also note: If this component features another ending, neither exit may
%	 be called)
%   PARAM3: Reward Hint (the layerid of the reward subplot)

	Persona
	requires <*CS_BasicStopEnemyMission "MEDIC" ~E:EVIL_ ~"NOFAC" ~*CORE_DEF_ ~*CORE_OFF_>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <Goto %2%>
	Msg%id%01_1 <A pilot was brought here in critical condition. He was incoherent, but kept muttering something about having to stop \PERSONA &EnemyNPC ... It sounded important. If possible, I'd like for you to investigate this. \HINT %3%>
	Msg%id%01_2 <A pilot was brought here in critical condition. She was incoherent, but kept muttering something about having to stop \PERSONA &EnemyNPC ... It sounded important. If possible, I'd like for you to investigate this. \HINT %3%>
	Msg%id%01_10 <>
	CMsg%id%01_10 <ifNPCSociable Accept>
	Msg%id%01_20 <>
	CMsg%id%01_20 <ifNPCShy Accept>
	Msg%id%01_30 <>
	CMsg%id%01_30 <ifNPCEasygoing Accept>
	Msg%id%01_40 <>
	CMsg%id%01_40 <ifNPCPassionate Accept>
	Msg%id%01_50 <>
	CMsg%id%01_50 <ifNPCCheerful Accept>
	Msg%id%01_60 <>
	CMsg%id%01_60 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to stop \PERSONA &EnemyNPC from completing \PPR &EnemyNPC mission.>
	Prompt%id%01 <Alright, I'll see what I can do.>
	Prompt%id%01_1 <If \PERSONA &EnemyNPC 's involved, it must be bad.>
	Prompt%id%02 <That isn't my problem.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <Look, I don't want to get involved.>


	Persona
	requires <*CS_BasicStopEnemyMission P:++ P:PCFAC -"PCFAC">
	%% The PC is here on behaf of their faction.
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02 AddChat %id%03>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <StoryNote %id%02 AddSociable -d10 Goto %1%>
	result%id%03 <StoryNote %id%02 AddSociable  d10 Goto %1%>
	Msg%id%01 <According to \FACTION &AllyFac , you can help us with our \PERSONA &EnemyNPC problem. It seems \SPR &EnemyNPC 's in town on some kind of a mission, and we need you to stop \OPR &EnemyNPC . \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to stop \PERSONA &EnemyNPC from completing \PPR &EnemyNPC mission.>
	Prompt%id%01 <I've beaten \OPR &EnemyNPC before, and will again.>
	Prompt%id%01_1 <>
	Prompt%id%01_2 <>
	Prompt%id%02 <Just to be clear, I work for \FACTION &AllyFac , not you.>
	Prompt%id%03 <It'll be a pleasure to aid \FACTION ChatNPCFac .>
	CPrompt%id%03 <if# 0 ChatNPCFac Accept>

	Persona
	requires <*CS_BasicStopEnemyMission ~"POLIC" (E:THIEF|F:CRIME)>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <\PERSONA &EnemyNPC is planning some kind of heist in \SCENE RootSceneID . I need you to stop \PPR &EnemyNPC plans before \SPR &EnemyNPC gets a chance to succeed. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to prevent \PERSONA &EnemyNPC 's latest heist.>
	Prompt%id%01 <No problem. I'll be back when I'm done.>
	Prompt%id%01_1 <Alright, I'll do it.>
	Prompt%id%01_2 <I'll be back when \PERSONA &EnemyNPC has been stopped.>
	Prompt%id%02 <Sorry, but I don't want to.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <Sorry, but I don't want this job.>
	Prompt%id%02_2 <You can find someone else for that.>

	Persona
	requires <*CS_BasicStopEnemyMission>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <We've determined that \PERSONA &EnemyNPC is in town on a mission. I want you to find out what this mission is and put a stop to it. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to locate and stop \PERSONA &EnemyNPC .>
	Prompt%id%01 <I'll get to work right away.>
	Prompt%id%01_1 <Alright. I'll do it.>
	Prompt%id%01_2 <I'll be back when \PERSONA &EnemyNPC has been stopped.>
	Prompt%id%02 <I'm not interested.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <Sorry, but I don't want this job.>
	Prompt%id%02_2 <Find someone else for this mission.>


% TYPE: *CS_BasicFightingMission
%	The PC is being given a basic fighting mission. In this mission, the PC will be
%	told to go fight some raiders- mecha aligned with the enemy PC/faction.
%	If the PC is a member of the mission-giver's faction, refusal is impossible.
%   NOTE: This component is responsible for setting the StoryNote
%	Generally, a note will be stored for accepting the mission, but not for rejecting
%	the mission.
%   PARAM1: Accept Mission Exit Label
%   PARAM2: Reject Mission Exit Label (Note: Not all missions may be rejected!)
%	(Also note: If this component features another ending, neither exit may
%	 be called)
%   PARAM3: Reward Hint (the plotid of the reward subplot)

	Persona
	requires <*CS_BasicFightingMission ("TRADE"|"CORPO"|"CRAFT") "NOFAC" ~Friend ~Family ~!Ne ~!Lo>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <Goto %2%>
	Msg%id%01 <How would you like to do a misison for me? I'm trying out a new side business as a cavalier agent... There are some raiders that need to be dealt with, or something. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <I always wanted to be a pilot, and now I'm the next best thing! I've started a new business as a cav-manager. In fact, I'm looking for a pilot to intercept some raiders. \HINT %3% How about it?>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <Guess what? I've decided to become a cavalier agent! Well, I will if my commission comes through... How'd you like to run an intercept against some raiders?  \HINT %3%>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <After losing my last job, I realized that the big money is in mecha wrangling. I'm looking for a pilot to intercept some raiders. \HINT %3% What do you say?>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you for a mecha combat mission; this is a new business that \SPR ChatNPCID 's trying.>
	Prompt%id%01 <That sounds like a good deal. I'll do it.>
	Prompt%id%01_1 <Okay, I can do that.>
	Prompt%id%01_2 <Alright, I can do that.>
	Prompt%id%02 <Wait, no, I'd really rather not.>
	Prompt%id%02_1 <Sorry, but I don't want to.>
	Prompt%id%02_2 <This isn't my kind of job.>

	Persona
	requires <*CS_BasicFightingMission "MEDIC" ~"Doctor" ~C:MEDIC ~"NOFAC" ~*CORE_DEF_ ~*CORE_R_MON ~E:EVIL_>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <NewChat Say %id%03 AddChat %id%03 AddChat %id%04>
	result%id%03 <StoryNote %id%02 Goto %1%>
	result%id%04 <SMemo 0 Goto %2%>
	Msg%id%01 <There's a lance of raiders in town who have been sending our local cavaliers to the hospital. I'm offering a reward for anyone who can take them out... you know, as a public health measure. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you drive off some raiders as a public health measure.>
	Msg%id%03 <It doesn't make any difference who puts up the reward, it's something that has to be done. Those raiders need to be removed.>
	Msg%id%03_4 <Why? I'm doing the best I possibly can for my patients! If that means I have to resort to unconventional practices, then so be it!>
	CMsg%id%03_4 <ifNPCPassionate Accept>
	Msg%id%03_5 <I'm not happy about it either, but this situation needs to be dealt with. The raiders must be stopped before someone gets killed.>
	CMsg%id%03_5 <ifNPCHeroic Accept>
	Msg%id%03_6 <Why? If the plan succeeds I've aided the public health, and if it fails I've gotten loads more patients. Either way the hospital wins.>
	CMsg%id%03_6 <ifNPCVillainous Accept>
	Prompt%id%01 <A gram of prevention is worth a kilo of cure.>
	Prompt%id%01_1 <Preventative medicine. I like it.>
	Prompt%id%01_2 <I'd be happy to help.>
	Prompt%id%02 <Doesn't this go against your medical oath?>
	Prompt%id%02_1 <It feels strange, taking this mission from a doctor...>
	Prompt%id%02_2 <>
	Prompt%id%03 <Alright. I'll help you.>
	Prompt%id%04 <Sorry, I want no part in this.>
	CPrompt%id%04 <if# PCFac ChatNPCFac Accept>

	Persona
	requires <*CS_BasicFightingMission (*CORE_OFF_2|*CORE_OFF_3|*CORE_OFF_4|*CORE_OFF_5) F:++ ~"PCFAC">
	% No way to refuse the mission, since this is exactly what the PC
	% asked for.
	START <NewChat Say %id%01 AddChat %id%01>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <So far we've been reacting to \FACTION &EnemyFac , but now it's time to take the fight to them. A team of their mecha has been spotted near town. I want you to find this lance and destroy it. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to fight some mecha from \FACTION &EnemyFac .>
	Prompt%id%01 <Sounds like fun.>
	Prompt%id%01_1 <Now you're talking my language.>
	Prompt%id%01_2 <You know, that's just what I was hoping you'd say.>

	Persona
	requires <*CS_BasicFightingMission ("CORPO"|"CRAFT"|"LABOR"|"TRADE")>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <Several of our convoys have been attacked recently. I want you to locate the mecha responsible and eliminate them. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to locate and defeat some convoy raiders.>
	Prompt%id%01 <Consider it done.>
	Prompt%id%01_1 <No problem. I'll be back when I'm done.>
	Prompt%id%01_2 <Alright, I can do that.>
	Prompt%id%02 <Um... I don't wanna.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <No thanks, I'd rather not get involved.>
	Prompt%id%02_2 <This isn't my kind of mission.>

	Persona
	requires <*CS_BasicFightingMission "ACADE">
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <The sensors at my lab picked up something strange near town. It's probably nothing, but it could be a unit of enemy mecha or something even worse. I'd like for you to figure out what it was. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to investigate a sensor reading.>
	Prompt%id%01 <Sounds interesting. I'll see what I can find.>
	Prompt%id%01_1 <Alright. I'm on the case.>
	Prompt%id%01_2 <I'll be back when I've identified the source.>
	Prompt%id%02 <Sorry, this mission sounds too boring for me.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <No way, this mission sounds dangerous.>
	Prompt%id%02_2 <You'll have to find a different pilot for this.>

	Persona
	requires <*CS_BasicFightingMission "POLIC" (E:THIEF|E:EVIL_|F:CRIME) ~*CORE_OFF_ ~*CORE_DEF_>
	START <NewChat Say %id%01 AddCHat %id%01 AddChat %id%02>
	result%id%01 <goto result%id%02>
	result%id%02 <History %id%03 SMemo %id%04 Goto %1%>
	Msg%id%01_1 <Your old nemesis \PERSONA &EnemyNPC is in town, and \SPR &EnemyNPC 's causing trouble. If you could locate and defeat \OPR &EnemyNPC there'd be a reward in it for you. \HINT %3%>
	CMsg%id%01_1 <ifNPCOK &EnemyNPC Accept>
	Msg%id%01_2 <I know that you've tangled with \FACTION &EnemyFac before; they've got some raiders in town, and there's a reward for anyone who can locate and stop them. \HINT %3%>
	CMsg%id%01_2 <if# 0 &EnemyFac ifNPCDead &EnemyNPC Accept>
	Msg%id%01_3 <Some of your old enemies are in town, and they're causing trouble. There's a reward for anyone who can locate them and bring them to justice. \HINT %3%>
	Msg%id%03_1 <\ChatNPC asked you to find and defeat \PERSONA &EnemyNPC .>
	CMsg%id%03_1 <ifNPCOK &EnemyNPC Accept>
	Msg%id%03_2 <\ChatNPC asked you to find and defeat raiders from \FACTION &EnemyFac .>
	CMsg%id%03_2 <if# 0 &EnemyFac ifNPCDead &EnemyNPC Accept>
	Msg%id%03_3 <\ChatNPC asked you to find and defeat some criminals.>
	CMsg%id%03_3 <if= 0 &EnemyFac ifNPCDead &EnemyNPC Accept>
	Msg%id%04_1 <\ChatNPC mentioned that \PERSONA &EnemyNPC is in town. There's a reward if you can locate and defeat \OPR &EnemyNPC .>
	CMsg%id%04_1 <ifNPCOK &EnemyNPC Accept>
	Msg%id%04_2 <\ChatNPC mentioned that mecha from \FACTION &EnemyFac are in town. There's a reward if you can locate and defeat them.>
	CMsg%id%04_2 <if# 0 &EnemyFac Accept>
	Msg%id%04_3 <\ChatNPC mentioned that your enemies are in town. There's a reward if you can locate and defeat them.>
	CMsg%id%04_3 <if= 0 &EnemyFac ifNPCDead &EnemyNPC Accept>
	Prompt%id%01 <I've been waiting for a chance to fight them again.>
	Prompt%id%02 <Hey, as long as there's a reward, I'm there.>

	Persona
	requires <*CS_BasicFightingMission F:++ (+P--|+Pun)>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	Result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <There's a team of mecha from \FACTION &EnemyFac operating in \SCENE RootSceneID . Since we don't know what they're after, I need you to locate them and see what you can find out. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC sent you to intercept a group of mecha from \FACTION &EnemyFac .>
	Prompt%id%01 <I'll be back when I find something.>
	Prompt%id%02 <Sorry, but I can't do this job.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>

	Persona
	requires <*CS_BasicFightingMission E:++ -E:A.nme -E:Friend>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <AddRenown -10 SMemo 0 Goto %2%>
	Msg%id%01_1 <Some unidentified mecha have been spotted nearby. I can't be certain, but it seems like \PERSONA &EnemyNPC is involved. I want you to investigate. \HINT %3%>
	CMsg%id%01_1 <ifNPCOK &EnemyNPC Accept>
	Msg%id%01_2 <Some unidentified mecha have been spotted nearby. I can't be certain, but it seems like your old enemies are involved. I want you to locate and neutralize them. \HINT %3%>
	CMsg%id%01_2 <ifNPCDead &EnemyNPC Accept>
	Msg%id%01_11 <>
	CMsg%id%01_11 <ifNPCSociable ifNPCOK &EnemyNPC Accept>
	Msg%id%01_12 <>
	CMsg%id%01_12 <ifNPCShy ifNPCOK &EnemyNPC Accept>
	Msg%id%01_13 <>
	CMsg%id%01_13 <ifNPCEasygoing ifNPCOK &EnemyNPC Accept>
	Msg%id%01_14 <>
	CMsg%id%01_14 <ifNPCPassionate ifNPCOK &EnemyNPC Accept>
	Msg%id%01_15 <>
	CMsg%id%01_15 <ifNPCCheerful ifNPCOK &EnemyNPC Accept>
	Msg%id%01_16 <>
	CMsg%id%01_16 <ifNPCMelancholy ifNPCOK &EnemyNPC Accept>
	Msg%id%02_1 <\CHATNPC sent you to intercept mecha affiliated with \PERSONA &EnemyNPC .>
	CMsg%id%02_1 <ifNPCOK &EnemyNPC Accept>
	Msg%id%02_2 <\CHATNPC sent you to intercept some mecha.>
	CMsg%id%02_2 <ifNPCDead &EnemyNPC Accept>
	Prompt%id%01 <It would be my pleasure.>
	Prompt%id%01_1 <If \PERSONA &EnemyNPC 's here, I'll defeat \OPR &EnemyNPC .>
	CPrompt%id%01_1 <ifNPCOK &EnemyNPC Accept>
	Prompt%id%01_2 <>
	CPrompt%id%01_2 <ifNPCOK &EnemyNPC Accept>
	Prompt%id%02 <Really, this mission sounds too dangerous for me.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <Sorry. I've been hiding from \PERSONA &EnemyNPC .>
	CPrompt%id%02_1 <ifNPCOK &EnemyNPC Accept>
	Prompt%id%02_2 <>
	CPrompt%id%02_2 <ifNPCOK &EnemyNPC Accept>

	Persona
	requires <*CS_BasicFightingMission +P-->
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <AddEasygoing -d6 SMemo 0 Goto %2%>
	Msg%id%01 <Our sensors picked up a funny reading nearby. It was probably nothing, but just in case I'd like for you to try and find out what it was. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC sent you to investigate an odd sensor reading.>
	Prompt%id%01 <Sounds like an easy job. I'll do it.>
	Prompt%id%01_1 <>
	Prompt%id%01_2 <>
	Prompt%id%02 <That's it? I'm not interested.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <You can find someone else for that.>
	Prompt%id%02_2 <Thanks, but I'll go find a real mission instead.>

	Persona
	requires <*CS_BasicFightingMission F:++ F:CRIME>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	Result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <We've detected some mecha from \FACTION &EnemyFac in town. They must be planning some kind of heist; I want you to find them and stop them before that can happen. \HINT %3%>
	Msg%id%01_1 <>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC sent you to locate and intercept a group of mecha from \FACTION &EnemyFac .>
	Prompt%id%01 <I'll do it.>
	Prompt%id%01_1 <Alright. I'll be back when I'm done.>
	Prompt%id%01_2 <I'll get to work right away.>
	Prompt%id%02 <You'll need to find someone else for this job.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <Sorry, but I don't want this job.>
	Prompt%id%02_2 <Find someone else for this mission.>

	Persona
	requires <*CS_BasicFightingMission>
	START <NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <StoryNote %id%02 Goto %1%>
	result%id%02 <SMemo 0 Goto %2%>
	Msg%id%01 <We've been tracking a group of mecha near town. I need you to locate them and determine whether or not they're hostile. \HINT %3%>
	Msg%id%01_1 <There's been a group of unknown mecha operating just outside the city. I want you to locate them, and if they prove hostile engage in combat. \HINT %3%>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <A group of possibly hostile mecha has been detected in town. I need you to intercept them. \HINT %3%>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <There have been some odd sensor readings from nearby, possibly indicating a group of unauthorized mecha. I need you to explore the area and see if you can find what's going on. \HINT %3%>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <A team of raiders has been getting too close to our territory. What I need you to do is locate them and put a stop to it. \HINT %3%>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <There are some mecha in town that I need intercepted. \HINT %3%>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <A group of unauthorized mecha has been spotted in town... these may be the same pilots responsible for those attacks earlier. I need for you to run an intercept mission. \HINT %3%>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <\CHATNPC hired you to locate and engage a group of raiders.>
	Prompt%id%01 <I'll get to work right away.>
	Prompt%id%01_1 <Alright. I'm on the case.>
	Prompt%id%01_2 <I'll be back when I have something to report.>
	Prompt%id%02 <I'm not interested.>
	CPrompt%id%02 <if# PCFac ChatNPCFac Accept>
	Prompt%id%02_1 <Sorry, but I don't want this job.>
	Prompt%id%02_2 <Find someone else for this mission.>

